~Lockmaw & Augh~
Periodically smashes the ground with his tail.
Scent of Blood
1387 to 1612 bleeding damage every 2 seconds. Nearby hungry crocolisks
can smell your blood! You are a prime target for attack.
Increases damage dealt by 25% until cancelled (death) - Enrage.
45 yd range
10740 to 13260 Nature damage to an enemy target and their allies within
5 yards, slowing their movement speed by 30% and dealing 8325 to 9675
Nature damage every 2 seconds.
first you kill Lockmaw ... his Dust Flail is a cloud on the ground that
will cause you to miss, so simply move the boss out from it. He will
randomly cast Scent of Blood on a party member and summon little
crocolisks with 38k hp. You can easily cc the little crocks or you can
just kill them, I usually prefer just to nova or frost trap them and
zerg the boss OR you can have the person with the mark standing on top
of the tank. After Lockmaw dies, there is a mini event where Augh pops
up "stealing" your loot; you must engage him in order to obtain your
loot. Augh has around two million HP and the only
special he does is whirlwind, also he is pretty slow so even if your
tank dies for some reason you can kite kill him.
~High Prophet Barim~
100 yd range
Deals 50 lashings, 5 at a time.
Melee swings will cause a lashing for normal damage plus 5000.
Plague of Ages
45 yd range
Hurls a bolt of cursed blight at the enemy, dealing 6800 to 9200 Nature damage, and then jumping to additional nearby enemies.
Rips the target's soul from their body, exposing them to the spirit world.
forgot he got one spell, but dunno the exact name he just casts a huge
beam on you so you have to move away from it :D Other than that you just
zerg this guy to 50% and let the Blaze of the Heavens (the phoenix add)
be tanked or kited, once you reach 50% on the High Prophet Barim he
will cast repentance and send you to the spirit world. Don’t get your
hopes up, it’s nothing special in there, there is just a dark phoenix
with 800k hp there that after you kill you get back to the living world
and finish up the boss.
Spell deflection increased by 90%.
Damage taken decreased by 90%.
70 yd range
2.2 sec cast
Inflicts 7068 to 7931 Nature damage to an enemy.
Dealing 2600-2700 damage every one second knocking down you for 6seconds.
100 yd range
Gathering energy from the storm.
Periodically deals Nature damage to enemies.
25 seconds remaining
boss will cast his shield pretty soon after the pull and from then on
you just have to deal with many adds/servants until his bubble goes off.
There are two add types: Servant of Siamat (melee mob) and minion of
Siamat (chain lightning casting mob - proritze this first always). You
get the picture, tank must grab the melee mobs while even two dps can
easily zerg the caster mob. After a certain amount of mobs are killed,
his shield will go down and he will start casting Wailing Winds, and
after that mobs will still spawn slowly. Ignore them and just kill the
boss. After every Wailing Winds he will cast Absorb Storms.
55 yd range
3 sec cast
General Umbriss charges an enemy location, dealing physical damage and knocking them up if impacted!
General Umbriss goes into a frenzy, increasing his attack speed by 50% and his Physical damage by 50%.
20 yd range
2.5 sec cast
The massive ground tremor Inflicts 34125 to 35875 damage and stuns players for 4 sec.
will also call two different adds to assist him every 30-35seconds -
one Malignant Trogg (looks Purple) and three Trogg Dwellers.
heroic General Umbriss goes into Frenzy from 30%, so it’s good for you
to finish up/wait for the adds wave or if you have DK to pop army. Adds
will always spawn from the rocks, with Malignant Trogg being the 2nd mob
counted from stairs. Malignant Trogg’s special is that he bears a
plague, that on death explodes doing heavy damage and spreading it to
the closest target(range is around 10yds). The tactic I use is have a
slow trap or some other slow on the mob and after that stun directly
when he spawns, then all ranged dpsers must kill him fast, the other
adds will run straight to the healer so they won’t be close when the
Malignant Trogg dies and the plague won’t spread. For that you need to
have General Umbriss tanked on the other side of the room and the healer
to be there as well. The other thing that you have to watch for is his
Blitz, that’s a simple charge towards the spot you were in when he
targeted you, it’s pretty easy to avoid it - just move 10-20yds away
from the position you get targeted in. Else you will get hit for 80-90k
and get knocked into the air, which will cause you to take additional
fall damage and you will most likely die. It’s good to kill all adds too,
since they have nasty wound damage, do not fear them because if they
leave the room the encounter will get reset.
~Forge master Throngus~
0.85 sec cast
The Mighty Stomp creates a Cave In.
Disorienting Shout decreases cast and attack speed by 50% per charge,
depleting a charge every time an ability is cast. Starts with 3 charges.
60 yd range
Charges an enemy, impaling it and inflicting 7800 to 8200 Physical damage every 1 sec for 5 sec.
2 sec cast
The Forge master ponders which weapon he wants to use to bludgeon his enemies.
boss patrols through the second room of the instance, in order to
engage him you have to kill the trash pack first.Nothing much to say
about this guy. Every time before he casts Pick weapon he does Mighty
Stomp, which causes rocks to fall at some location.
Pick Weapon makes him randomly go into three stances:
phase, he also jumps on a random player and impales them with his mace.
On heroic he will also cause some lava zones to spawn on the ground.
Throngus' attacks get really fast and he may do an extra swing with his weapons.
damage dealt from the front of him will be almost completely nullified
so get behind him and attack him only then. On heroic he will also
breathe fire from his shield, so you would want to move away from it
fast, also there will be flaming arrows hitting for 4-6k fire damage
coming from the surrounding buildings, this is the hardest part and your
healer must be ready!
1.5 sec cast
Inflicts 7800 to 8200 Shadowflame damage.
Summon Invocation of Flame
Every 15-20 seconds
guy is free loot! He is a caster mob that has 871k HP on heroic and
around 40a% he will run nd mount up on a drake called Valiona with
4.15mil HP. The drake will cast a cloud on the ground beneath her doing
some damage; you just have to move the boss and not to stay inside the
cloud. On heroic Valiona will also cast Devouring Flames (3second cast
time) and channel a frontal breath for 6 seconds. When Valiona hits 30%
she will throw down the boss and you can kill him. Also, while on her
back the boss Drahga Shadowburner will keep shooting shadow bolts for 8k
damage. During the entire fight Drahga Shadowburner will also spawn
Invocation of Flame; you can see the target location from the flames
burning on the ground. You can do everything to these elementals, slow
them, stun, trap, root, etc. They have 77490 HP and they target a random
person from the party and chase it, if they manage to reach him they
will explode doing a small knockback and around 60k aoe damage.
60 yd range
1.5 sec cast 6 sec cooldown
The Binding Shadows drains 7800 to 8200 life every 1 sec and
root players within 5 yards of the target for 6 sec.
Next melee 6 sec cooldown
Enfeebling Blow inflicts 75% weapon damage as Shadow damage, knocking
the target back and causing their mind to become feeble(Knock back the
tank and placing him a debuff - Feeble Body that increases damage taken
by 100% for 3 sec).
5 sec cast
Channels a Gale of Shadows inflicting increasing Shadow damage over time to enemies that are not in the eye of the Shadow Gale.
Regular dps tank and spank boss until he starts channeling Shadow Gale.
At that point he will put a little void zone like spot close to the
party players in the room and before he finishes his cast you must stand
inside that "void zone". During the Shadow Gale the boss will take extra damage, so it will be a good idea to tank him next to the void zone. After
each channel he will call minions (Faceless Corruptors) to assist him.
In normal he summons 1 add and on heroic there are two, those adds do
not attack! Again, they will always spawn exactly after the Shadow Gale
at the stairs of the room, after that they will move towards the eggs
and channel a spell called:
The Faceless Corruptor channels his energies into corrupting the egg!
10 seconds remaining
you let those 10 seconds pass, little whelps will spawn and will heal
the boss for a lot. Those one/two Faceless Corruptors can only be slowed
and rooted.The tactic we use on heroic is usually root one, kill the
other dude then go back to the rooted mob. If you do not have a druid in
the party, just make sure that both mobs are slowed and just focus kill
them one after another.